Wave Around the Block
How do FastH3 V2, Seedance 2.5, Kling 3.0 Turbo and 33 other AI video models handle a fire, smoke & fluid prompt? We ran this exact prompt once on each model, with no cherry-picking. Compare all 36 clips side by side and copy the prompt to try it yourself.
Locked-off side view at table height: a wave of water sweeps across a flat glass table and hits a standing wooden block, splitting around both sides of it and throwing droplets into the air before the water runs off the far edge. Bright even light, dark background.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
Far-edge runoff is not clearly shown.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
Strong impact and droplets, but water never visibly runs off the far edge.
- Prompt adherence★★★★★★★★★★4.5
- Motion & consistency★★★★★★★★★★4.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★4.0
- Text rendering—
- Audio—
Clean, complete wave impact and split, with runoff only slightly implied at the edge.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★2.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
The block tilts then resets and the requested visible edge runoff never materializes.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★4.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★4.0
- Text rendering—
- Audio—
The core impact and split are clear, but far-edge runoff is only weakly shown.
- Prompt adherence★★★★★★★★★★4.5
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★3.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
It completes the action, but splash continuity and block framing noticeably jump between frames.
- Prompt adherence★★★★★★★★★★4.5
- Motion & consistency★★★★★★★★★★4.0
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
The requested chain is complete, though the oversized splash and visible supports reduce realism.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
Strong impact and split, but the block briefly duplicates and runoff is unclear.
- Prompt adherence★★★★★★★★★★2.5
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
The splash is striking, but the block is low and horizontal rather than standing upright.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
The collision and split read clearly, though runoff direction is ambiguous and water looks sculpted.
- Prompt adherence★★★★★★★★★★4.5
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
The full collision and runoff sequence is clear, with overly rigid block physics.
- Prompt adherence★★★★★★★★★★3.5
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★2.5
- Quality & detail★★★★★★★★★★3.5
- Look & lighting★★★★★★★★★★3.5
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
A high three-quarter view and ghosted block weaken the requested clean side-view interaction.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★4.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★4.0
- Text rendering—
- Audio—
Excellent impact and split, but water spills over the near rather than far edge.
- Prompt adherence★★★★★★★★★★3.5
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
Strong tabletop composition, but the incoming wave and runoff are intermittent.
- Prompt adherence★★★★★★★★★★3.5
- Motion & consistency★★★★★★★★★★2.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★3.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
Water motion resets and produces implausible streams beneath the table.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★4.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★4.0
- Text rendering—
- Audio—
Strong wave impact and split, but far-edge runoff is unclear.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
The full water interaction plays out, but the two-sided split is only partly clear.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★3.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
The full interaction is present, but framing shifts and the block changes shape.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★4.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
The full chain is clear, but the tube-like water arc looks visibly artificial.
- Prompt adherence★★★★★★★★★★3.5
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★3.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
Strong impact spray, but block continuity and the far-edge runoff are weak.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
The split is visible, but water never clearly runs off the far edge and behaves like a sculpted sheet.
- Prompt adherence★★★★★★★★★★1.5
- Motion & consistency★★★★★★★★★★2.0
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★2.5
- Realism & physics★★★★★★★★★★1.5
- Text rendering—
- Audio—
The wave appears abruptly and never clearly crosses or runs off the table.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
Striking water imagery, but the impact progression is slightly out of order.
- Prompt adherence★★★★★★★★★★2.5
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★3.5
- Look & lighting★★★★★★★★★★3.0
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
The post-and-base setup and bright backdrop diverge from the requested standing block studio scene.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
The requested collision sequence is complete, but block drift and frozen-looking splash forms reduce credibility.
- Prompt adherence★★★★★★★★★★1.5
- Motion & consistency★★★★★★★★★★2.5
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★3.5
- Look & lighting★★★★★★★★★★3.5
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
The required standing wooden block and its full interaction are not clearly present.
- Prompt adherence★★★★★★★★★★2.0
- Motion & consistency★★★★★★★★★★3.0
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★3.0
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
A vertical pour and pooling replace the requested sweeping wave impact.
- Prompt adherence★★★★★★★★★★4.5
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
Clear complete water interaction, though splash physics are exaggerated.
- Prompt adherence★★★★★★★★★★4.0
- Motion & consistency★★★★★★★★★★4.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★3.5
- Text rendering—
- Audio—
Clean studio setup and progression, though the split and airborne droplets are understated.
- Prompt adherence★★★★★★★★★★2.5
- Motion & consistency★★★★★★★★★★2.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★3.5
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
Water crosses the table, but the block lies horizontally instead of standing.
- Prompt adherence★★★★★★★★★★4.5
- Motion & consistency★★★★★★★★★★4.0
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★4.0
- Text rendering—
- Audio—
The full wave-block-split-runoff chain is clear, with only minor water-shape inconsistency.
- Prompt adherence★★★★★★★★★★4.5
- Motion & consistency★★★★★★★★★★4.5
- Camera & framing★★★★★★★★★★4.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★4.0
- Text rendering—
- Audio—
Complete wave-to-runoff sequence, though the two-sided split is slightly obscured by the side view.
- Prompt adherence★★★★★★★★★★2.0
- Motion & consistency★★★★★★★★★★2.5
- Camera & framing★★★★★★★★★★3.5
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★3.5
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
The radial burst and shifting thin plank miss the directional wave-and-block action.
- Prompt adherence★★★★★★★★★★2.0
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★3.5
- Quality & detail★★★★★★★★★★4.5
- Look & lighting★★★★★★★★★★4.0
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
Attractive splash, but it lacks a clear traveling wave, glass table, and runoff.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★3.5
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★4.0
- Look & lighting★★★★★★★★★★4.5
- Realism & physics★★★★★★★★★★3.0
- Text rendering—
- Audio—
The wave splits cleanly around the block, but no clear edge runoff appears.
- Prompt adherence★★★★★★★★★★3.0
- Motion & consistency★★★★★★★★★★2.5
- Camera & framing★★★★★★★★★★4.0
- Quality & detail★★★★★★★★★★3.5
- Look & lighting★★★★★★★★★★3.5
- Realism & physics★★★★★★★★★★2.5
- Text rendering—
- Audio—
The block changes shape and the required two-sided split never reads clearly.





